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Solo indie studio · Part of the Purffle network

Solo built. Globally played.

Purffle Studios is an independent one-person game studio from Chennai, India. Three handcrafted titles across battle royale, open-world racing, and psychological horror. All free.

39K+
Downloads
75+
Countries
3
Titles
2020
Since
★ 4.8
Featured · Flagship
Royal Hunters
50-Player Battle Royale
▶ Enter the arena
Royal Hunters· Purffle City Racing· Purffle Death· Solo built · Chennai, India· 39K+ Downloads· 75+ Countries· All games free· Built in Unity· Since 2020·
The Catalog

Three worlds. One studio.

A battle royale, an open-world driver, and a psychological horror. Every game is free to play and built entirely solo.

★ 4.8
Live · Flagship

Royal Hunters

50-Player Battle Royale

The studio's flagship — a 50-player battle royale built solo in Unity. Fast TTK, shrinking zones, and full cross-platform multiplayer. Free forever.

50
Players
4.8★
Rating
Cross
Platform
★ 4.5
Live

Purffle City Racing

Open-World Driving

An open-world driving sandbox — car tuning, high-speed pursuits, and free-roam city exploration. No ads, no paywalls, no nonsense.

★ 4.6
Live

Purffle Death

Psychological Horror

A single-player psychological horror experience with dynamic lighting, spatial audio, and a slow-burn narrative. Enter if you dare.

39K+
Downloads
75+
Countries
3
Live Titles
2020
Building Since
Chaman Raj R, founder of Purffle Studios, Chennai
Chaman Raj R
Founder · Solo Dev · Chennai, India
@chamanrajragu
The Studio

One dev. Three games.

Chaman Raj R — known online as Chamanrajragu — is the founder and the entire team. Based in Chennai, Tamil Nadu, India. Every line of code, every 3D model, every sound effect, and every pixel on this page.

Started in 2020 with zero budget and no team. Three shipped games, tens of thousands of players, and 75+ countries later — still solo, still building.

The trade-off is scope. The upside is that nothing gets lost to committees, and updates ship in days, not quarters.

Unity · C#BlenderGame Design Multiplayer3D ModelingGame AudioUI / UX
🧑‍💻

Solo built

Code, art, sound, UI — every bit built by one developer.

❤️

Free forever

No pay-to-win, no aggressive ads. Just play.

🌐

Cross-platform

Android, Windows, and the web — wherever players are.

Ship fast

Solo means agile. Bug reports land as patches in days.

Player Voice

What players actually say.

Real feedback from real players — app stores, emails, and DMs.

★★★★★

"Royal Hunters runs smoother than half the games coming out of full studios. Cross-platform matchmaking on a free game? Hard to believe it's one person."

A
Ananya R.Royal Hunters · Bengaluru
★★★★★

"City Racing is the chill driving sandbox I didn't know I needed. The physics feel right and the city is actually fun to roam. No ads = goated."

K
Kavya P.City Racing · Hyderabad
★★★★★

"Purffle Death actually scared me. The audio design is wild — and the fact that one person built this whole thing is genuinely impressive."

D
Daniel M.Purffle Death · Toronto
Devlog

Latest from the studio.

Updates, patches, and behind-the-scenes from a solo dev shipping in real time.

Devlog · Latest

Royal Hunters — New season drops

Fresh map rotation, two new weapons, and reworked zone collapse timing.

Read devlog →
Patch Notes

City Racing — Tuning overhaul

Suspension feel, drift physics, and a whole new garage flow.

Read patch notes →
Experiment

Cross-play multiplayer — In build

An experimental multiplayer racing build is being prototyped.

Follow build →
FAQ

Questions, answered.

Yes — all three live titles are free to download and play. No pay-to-win mechanics, no aggressive monetization. The studio runs lean and ships free by design.
Royal Hunters: Android, Windows, and Web (cross-play). Purffle City Racing: Android and Windows. Purffle Death: Windows and Web.
Yes. From 3D modeling to multiplayer netcode to game audio to this website — every part of every Purffle Studios product is built solo by founder Chaman Raj R (Chamanrajragu) from Chennai, India.
Email info@purfflestudios.com. The founder reads every message personally and replies within 24 hours. Bug reports often land as patches within a week.
All games are built in Unity with C# scripting. 3D models and animations in Blender, audio in Audacity and Reaper, UI designed in Figma.